tonghuan: Path of Exile is undergoing massive improvements to item filters with new features
Path of Exile is undergoing massive improvements to item filters with new features
"Path of Exile" was rated as one of the best action-playing games. This is a daunting statement, but when you see the number of updates and the players can use POE Currency, it's clear that no other title can come close. Frankly speaking, Blizzard’s upcoming "iablo 4" is unlikely to shine in the way of exile in content that players can explore.
However, a large amount of content falls on a large number of items, forcing players to view these items and compare them with the items they hold and use. Even at the beginning of the level, you can find 20 items at a time, that is, the player must decide what to bring as spare items, sell items or equipment. Frankly speaking, new players have to deal with many things, and many people are used to simply putting everything into practice.
For this reason, the mechanism of Path of Exile is called an item filter. They can completely ignore the low-value packet loss, which is only worth a few fragments, and the packet loss can play a role in the late game content. The system has excellent robustness, but since the release of the filter, the number of projects has grown exponentially. Even with third-party filters like the popular Neversink, try to keep up with the annoying droplets.
Users can highlight items with a specific socket type and socket connection, which means that unless it goes bankrupt, you will never miss the opportunity to change the modifier again as long as you have the connection you need. In fact, it is very useful because the power of a character is usually defined by how much space an object has, so skills can be superimposed on each other.
In addition to changing sockets, since users can sort items according to their region level, level adjustments will be easier, which means that advanced roles can Buy POE Orbs to make their screens more manageable.
Finally, the new product filter can also display the number of damaged indirect modes, from zero to two. In this way, players can know at a glance which weapons are damaged on the ground, and many buildings need these weapons.