limei: Their experience with the poe trade
Their experience with the poe trade
Our intention with the player's first experience of Act Three was that the first place would be quite quiet, with no monsters to fight outside. Upon entering the shade, though, players could be billed by mortal City Stalkers and would have to escape to the protection of the sunlight. Their experience with the poe trade rest of the Act would involve a match of caring very much that regions were shaded, while sometimes being forced to step from the light to travel between buildings. Because of their early encounters with the City Stalkers, they'd fear every minute spent out of sunlight, as it is one step away from being swarmed by the mysterious monsters in Path of Exile. We intended for City Stalkers to have enormous life regeneration, preventing players from making reasonable progress past them.
Next upon the plan docket is a discussion of the design and advancement of Gems. Most importantly, the thought process behind the most recently-introduced stone is researched. As you may remember, nine new jewels were added "including four wrought stone that focused on Necromancy", one of the trademark features in War for the Atlas. Senior Game Designer Rory discusses moving from an overall discussion of skills that would be inserted and how stone could fit into cheap poe currency that design matrix. For instance, taking the foundation ability of Detonate Dead and changing it with the addition of a gem was something the team. Of course, some abilities worked better than others in this respect, however, as Rory says, all this is part and parcel of sport development. .
We'd also prototyped a ability codenamed "Infernal Sweep" that was a fiery subject of effect sweep attack that exploded nearby corpses. Early testing showed it felt awful to use, having to swing twice to kill several enemies then again to detonate their bodies to get bigger area harm. The skill was spectacular, but didn't play well unless it had been fostered in both starting area and damage to the point at which it invalidated the roles of Sweep and Infernal Blow. This ability went back to the drawing board and we'll likely see it again in future with additional mechanisms or without the dependence on corpses.